G'day all.. i've successfully removed mana from the game, but not sure what this does in db.c /* max hit = 0 is a flag that H, M, V is xdy+z */ mob_proto[i].points.max_hit = 0; mob_proto[i].points.hit = t[3]; //mob_proto[i].points.mana = t[4]; <- this line. I'm assuming it somehow gives mana to a mob. How, and from where?? <snip> // and this ... what's it do ? is this they in x/z+yhp // what's the function dice and number do? /* if (!mob->points.max_hit) { mob->points.max_hit = dice(mob->points.hit, mob->points.mana) + mob->points.move; } else mob->points.max_hit = number(mob->points.hit, mob->points.mana); */ thank you kindly all. jussy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST