On Sat, 4 Jan 1997, DJ Pure wrote: > G'day all.. > i've successfully removed mana from the game, but not sure what this does > in db.c > > /* max hit = 0 is a flag that H, M, V is xdy+z */ > mob_proto[i].points.max_hit = 0; > mob_proto[i].points.hit = t[3]; > //mob_proto[i].points.mana = t[4]; <- this line. I'm assuming it > somehow gives mana to a mob. How, and from where?? It doesn't set mana. It's a holding place for the dice based hitpoint rolls. Essentially, the HdM+V (hitpoints number of dice, with mana number of sides, and a modifier of movements). It actually has nothing to do with the real mana of the mobile, it's just a holding place. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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