Shapeshifter wrote: > > around and running some massive hardware, have you tried hooking up the > MUD so every sone has a sould file that it plays? Like the desert would > have some arabian music where as the forest might have animal sounds and > the singing of crickets? Dark castles would play the eerie Castlevania > sounds with the wolves howling. > > We got to talking about this one day in the MUD and it would be > a wonderful way to add to the background and role playing (as long as > they had speakers). It would be a lot of work and a lot more CPU space > that I am able to use right now. Just a thought for those who are in the > need for something to think about and something else to tinker with. > > Lord Kyu... > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > | Or send 'info circle' to majordomo@cspo.queensu.ca | > +-----------------------------------------------------------+ sounds cool to me. cup 'o java anybody? that might be one way. dunno how well it would work out tho... .... +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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