I was adding my first mobprogs the other day and they worked fine! However, I noticed one rather annoying detail. If a character walks into a room with a mob that is set to greet whomever walks in, the greet message will apear instantly when the character walks in, almost as if it were part of the room description. I would like to have it pause briefly. A second maybe. Then have the mob say something, then pause again (a second again) and perhaps say something else. In this way, it would be a little mroe realistic. The mob would not shower the character with 10 lnes of text before the character had a chance to read them. Any help would be appreciated...there may very well be a built-in pause function, and if so, I apologize, but I have no documentation, and so have not found one yet. Thank-you very much, Jeff Hanks bubonic@bsu-cs.bsu.edu +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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