At [Tue, 7 Jan 1997 16:11:25 -0500 (EST)] Bubonic <bubonic@bsu-cs.bsu.edu> wrote: > I was adding my first mobprogs the other day and they worked fine! > However, I noticed one rather annoying detail. If a character walks > into a room with a mob that is set to greet whomever walks in, the greet > message will apear instantly when the character walks in, almost as if > it were part of the room description. > > I would like to have it pause briefly. A second maybe. Then have the mob > say something, then pause again (a second again) and perhaps say something else. > In this way, it would be a little mroe realistic. The mob would not shower the > character with 10 lnes of text before the character had a chance to read them. > > Any help would be appreciated...there may very well be a built-in pause function, > and if so, I apologize, but I have no documentation, and so have not found one > yet. Awhile back someone posted code for an event queue. I think it has an MPDELAYED command in it as well. When I was playing with mob progs I used it and was able to create a mob that acts as you describe. I think the archive might have been event?.? .. Check the circle ftp site. I remember that I made a few changes to that code to get it working.. then rewrote it to better fit my mud. But it is a good place to start, and saved me quite a bit of fiddling time :-) Hope that helps. My apologies to the author of that code snippet. I don't remember your name. --Mallory +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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