On Tue, 7 Jan 1997, Robert wrote: - would one of you be so kind as to enlighten me how to make a mob kick or - bash. - I've changed the code in act.offensive.c so that it will base success of of - a mobs - level rather than skill (seeing how they don't have them), but for the life - of me I - cant seem to get the code in spec_procs right. You may need to change do_bash and do_kick. There's a check in there that only allows warriors to kick or bash, and since mobs are classless, I doubt they'd make it past that check. You can find out for sure by switching into the mob and just wait to see if you get a "Leave the martial arts to fighters" message when the special tries to bash or kick. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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