modules to handle player killing. Has anyone succesfully implemented a Circlemud that's full of blood lusty player killing? Any help would be appreciated. Froggy Paul Schneider aka "Froggy"| THIS IS MY LIFE... : main(){ ce399@cleveland.freenet.edu| register int My_Life; pxs3@po.cwru.edu | for (;;) My_Life=NULL; }; http://b64333.cwru.edu/ | it's going nowhere fast. FROGGY'S CLICHE O' THE DAY : Your mojo and your karma have a blind date in a labyrinth where entropy and relativity are engaged in a fight to the finish. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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