On Mon, 13 Jan 1997, Paul "Froggy" Schneider wrote: > modules to handle player killing. Has anyone succesfully implemented a > Circlemud that's full of blood lusty player killing? Any help would be > appreciated. Sure! Go into config.c and find that little line: pk_allowed = NO; And change it from 'NO' to 'YES'. Ta'da, player killing. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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