AxL wrote: > > > Well, I'm thinking of writing a peice of code that will pretty > > much test all the rooms in the whole mud, seeing if one of it's > > exits goes to another room. Somehow mobs wonder into the > > void, 0, but I can't see to find the room. > > > > Can anyone help me on how I should do this? I think it'd > > be pretty easy, but I'm suspecting it'd take a long time > > to run thru all the rooms and exits to test them all. > > "show errors" as an imp will show rooms with bad exits while online. If this fails, try sticking a unique mob in the void then tracking it... -D -- - Derek L. Karnes - dkarnes@mystech.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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