> Well, I'm thinking of writing a peice of code that will pretty > much test all the rooms in the whole mud, seeing if one of it's > exits goes to another room. Somehow mobs wonder into the > void, 0, but I can't see to find the room. > > Can anyone help me on how I should do this? I think it'd > be pretty easy, but I'm suspecting it'd take a long time > to run thru all the rooms and exits to test them all. > Hmm....well, I'd assume it is a normal exit with no lock and no door, so go into the directory containing all your world files, and do a grep -nx "0 -1 0" * 0 = no door, -1 = no key, 0 = room # it exits to, in this case room number zero. Give it a shot...should work. -- -axl @)-->--- "Beneath the stain of time, the feeling disappears. axl@mindwarp You are someone else. I am still right here." - NIN +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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