G'day All, Q1.T his might be sorta stupid, but I need to add a check to see if the player is **holding** an item (which i have created of course). What's the macro for that please ? I couldn't seem to find it (i did look through the utils.h) This is for a scribe command, and once this is finished, then i'll post how i made spells memorisable (a few people wanted to know). Q2. How do i make a structure equal zero/Null ?? I have this ... obj->spell_info = NULL ; // 72. and the error is C:\Mud Stuff\Circle Mud\src\objsave.c(72) : error C2115: '=' : incompatible types where that structure is defined as (in structs.h) struct obj_data { ..... struct obj_spell_info spell_info; // The Spell Book Information - Jus struct obj_data *in_obj; // In what object NULL when none ..... }; and // This holds some special Magical information - Used for Spell Books - Jus struct obj_spell_info { int tomb_type; // The type of tomb it is int scribed_spells[LARGEST_SPELL_STORAGE]; // An array that holds the spells }; Thanks all. Jus +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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