On Thu, 16 Jan 1997, DJ Pure wrote:
> Q1.T his might be sorta stupid, but I need to add a check to see if the
> player is **holding** an item (which i have created of course). What's the
> macro for that please ? I couldn't seem to find it (i did look through the
> utils.h)
if(GET_EQ(ch, WEAR_HOLD)) {
...
}
Something like that?
> Q2. How do i make a structure equal zero/Null ??
>
> I have this ...
>
> obj->spell_info = NULL ; // 72.
> and the error is
> C:\Mud Stuff\Circle Mud\src\objsave.c(72) : error C2115: '=' : incompatible
> types
C:\Mud Stuff? Eeek sounds like windows... *shiver* *grin*
WildLion!
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