On Mon, 1 Jan 1990, Raf wrote: > Well... > XP runs for newbies. This seems to me like 'cheating' the mud system, > as a newbie could get up to 50 levels with one kill, if in a high > level group. Instant super chars. So, my idea is to have a maxgain > every level. Eg, a level one player would have a maxgain of 200, lev > two maxgain 2999, lev 50 maxgain 300k. > Not much use killing Zeus and getting 200 xp at level one is it? > This, I feel, would stop these xp runs, which would be better for the > mud in general. > > Suggestions anyone? > I also believe whole heartedly in restricting the amount of exp a player can get with a kill. All I did was exchange max gain with (GET_LEVEL(ch) * 8000), seems to work rather well. _/ _/ _/ _/ _/_/ _/_/ _/_/ _/_/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/_/ _/_//_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/_/ _/ _/ _/ _/__/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/_ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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