Re: [IDEA] Maxgain

From: Hydragon (doogie@amnesiac.NMSU.Edu)
Date: 01/16/97


On Mon, 1 Jan 1990, Raf wrote:

> Well...
> XP runs for newbies. This seems to me like 'cheating' the mud system, 
> as a newbie could get up to 50 levels with one kill, if in a high 
> level group. Instant super chars. So, my idea is to have a maxgain 
> every level. Eg, a level one player would have a maxgain of 200, lev 
> two maxgain 2999, lev 50 maxgain 300k.
> Not much use killing Zeus and getting 200 xp at level one is it?
> This, I feel, would stop these xp runs, which would be better for the 
> mud in general.
> 
> Suggestions anyone?
> 
  I also believe whole heartedly in restricting the amount of exp a player
can get with a kill.  All I did was exchange max gain with (GET_LEVEL(ch) *
8000), seems to work rather well.

   _/  _/  _/  _/  _/_/    _/_/      _/_/     _/_/_/    _/_/   _/_/  _/
   _/  _/  _/  _/  _/ _/   _/ _/    _/  _/  _/_/   _/  _/  _/  _/ _/ _/
   _/_/_/   _/_/   _/  _/  _/_/    _/_//_/  _/         _/  _/  _/ _/ _/
   _/  _/    _/    _/  _/  _/ _/   _/   _/  _/  _/_/   _/  _/  _/  _/_/
   _/  _/    _/    _/__/   _/  _/  _/   _/   _/_/_/     _/_/   _/   _/_

+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST