Well... XP runs for newbies. This seems to me like 'cheating' the mud system, as a newbie could get up to 50 levels with one kill, if in a high level group. Instant super chars. So, my idea is to have a maxgain every level. Eg, a level one player would have a maxgain of 200, lev two maxgain 2999, lev 50 maxgain 300k. Not much use killing Zeus and getting 200 xp at level one is it? This, I feel, would stop these xp runs, which would be better for the mud in general. Suggestions anyone? =-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-=-=-==-=-= Raf "If there is nothing wrong with me, maybe something is wrong with the universe" http://www.geocities.com/SiliconValley/Park/1592 -=-=-=-==-=-==-=-=-=-=-=-==-=-=-==-=-=--=-=-==-=-= +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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