I just removed the ability for characters to group anyone 5 levels above or 5 levels below them. newbies can still follow other players, they just can't group with them. --- On Mon, 1 Jan 1990 00:05:40 +0000 Raf <picard@aoife.indigo.ie> wrote: >Well... >XP runs for newbies. This seems to me like 'cheating' the mud system, >as a newbie could get up to 50 levels with one kill, if in a high >level group. Instant super chars. So, my idea is to have a maxgain >every level. Eg, a level one player would have a maxgain of 200, lev >two maxgain 2999, lev 50 maxgain 300k. >Not much use killing Zeus and getting 200 xp at level one is it? >This, I feel, would stop these xp runs, which would be better for the >mud in general. > >Suggestions anyone? > >=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-=-=-==-=-= >Raf >"If there is nothing wrong with me, maybe something > is wrong with the universe" >http://www.geocities.com/SiliconValley/Park/1592 >-=-=-=-==-=-==-=-=-=-=-=-==-=-=-==-=-=--=-=-==-=-= >+-----------------------------------------------------------+ >| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >+-----------------------------------------------------------+ -----------------End of Original Message----------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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