I am experiencing a rather annoying problem with the hit command. Any time I use hit <target>, the mud crashes, gdb gives lines 830 or 832 in fight.c as the culprits: if (ch->in_room != victim->in_room) { if (FIGHTING(ch) && FIGHTING(ch) == victim) stop_fighting(ch); return; } #0 0x8074bcb in hit (ch=0x81fc0f0, victim=0x0, type=-1) at fight.c:830 But they are from stock Circle, I double checked. Anyone know what could be causing it or can put me on the right track to figuring out how to fix it? Thanks tons in advance, Rasdan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ** FINALITY ** The Last Great Adventure finality.mudservices.com 4444 "Judge not, lest ye be judged." =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rasdan: rasdan@necromium.com Magus: magus560@aol.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST