Re: Levels not that easily implemented

From: Dean Kao (dkao@eagle.netusa.com)
Date: 01/22/97


On Tue, 21 Jan 1997, Daniel Koepke wrote:

> On Wed, 22 Jan 1997, Mehdi Keddache wrote:

> 
> Should have gone without saying, but maybe I should elaborate upon
> that, next time.
> 
Before I go off looking like a total idiot, I just want to mention where 
I have made the hacks from a stock mud (I've done this to untouched mud 
like 5 times)

in structs.h
struct char_player_data
byte level was changed to int level

struct char_file_u
byte level was changed to int level

also, I have tried changing in
struct player_special_data_saved
byte freeze_level to int freeze_level
but for our purposes, we'll assume I didn't because according to most of 
you, that does not need to be changed

#define LVL_* was changed to 500+..ect

none of you mentioned the fact that in act.wizard.c, two places where
char level had to be changed to int level

ok, that's the only thing I've touched.  Now is there something else I'm 
missing?
What happens is that I compile everything (with no problems) and execute 
the game with a new players file.  I log in, create my guy, password and 
choose my class.  Bam, mud crashes.  I'm not too familiar with looking at 
core dumps so if anyone would like to help, I'd be glad to email you the 
dump.  So what am I doing wrong?

Thanks

Mythos
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