On Tue, 21 Jan 1997, Daniel Koepke wrote: > On Wed, 22 Jan 1997, Mehdi Keddache wrote: > > Should have gone without saying, but maybe I should elaborate upon > that, next time. > Before I go off looking like a total idiot, I just want to mention where I have made the hacks from a stock mud (I've done this to untouched mud like 5 times) in structs.h struct char_player_data byte level was changed to int level struct char_file_u byte level was changed to int level also, I have tried changing in struct player_special_data_saved byte freeze_level to int freeze_level but for our purposes, we'll assume I didn't because according to most of you, that does not need to be changed #define LVL_* was changed to 500+..ect none of you mentioned the fact that in act.wizard.c, two places where char level had to be changed to int level ok, that's the only thing I've touched. Now is there something else I'm missing? What happens is that I compile everything (with no problems) and execute the game with a new players file. I log in, create my guy, password and choose my class. Bam, mud crashes. I'm not too familiar with looking at core dumps so if anyone would like to help, I'd be glad to email you the dump. So what am I doing wrong? Thanks Mythos +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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