Hello again. If anyone is kind enuf and feels like they have the time, you know what would help me out? A flowchart diagram, showing which file circle code goes to for what. Okay, comm.c handles the communication btwn player and mud, right? Okay, let's say I send the command "cast 'magic missile' fido", what's it do from there? "cast" would be the first step; is that done inside of comm.c? When it knows "cast" is the command, where does it send the command next? Am I making any sense? AND, as you can also tell by the subject line, I still need _dedicated_ coders and many, many builders. Note, "_dedicated_" does not refer to builders. Though that would be a _wonderful_ present. Using circle 3.0 patch 11, and I only have one major revamping project for the coders, the rest should be fairly simple. Contact me at: c616077@showme.missouri.edu if you'd like to join the crew. Salvatore of as-yet not up GuardianMUD +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST