Re: [Newbie] && [coders/builders needed]

From: Jeremy Elson (jelson@circlemud.org)
Date: 01/25/97


> Hello again.
> 
> If anyone is kind enuf and feels like they have the time, you know what
> would help me out?  A flowchart diagram, showing which file circle code
> goes to for what.  Okay, comm.c handles the communication btwn player and
> mud, right?  Okay, let's say I send the command "cast 'magic missile'
> fido", what's it do from there?  "cast" would be the first step; is that
> done inside of comm.c?  When it knows "cast" is the command, where does it
> send the command next?  
> Am I making any sense?

An excellent resource is the CircleMUD code cross-reference.  It can be
found on the CircleMUD home page, http://www.circlemud.org, click on "THe
CircleMUD Documentation Project", then choose "Information for coders".
If you want to understand the "flow" of the code, this is a great place to
get started.

Jeremy



This archive was generated by hypermail 2b30 : 12/18/00 PST