> Hello again. > > If anyone is kind enuf and feels like they have the time, you know what > would help me out? A flowchart diagram, showing which file circle code > goes to for what. Okay, comm.c handles the communication btwn player and > mud, right? Okay, let's say I send the command "cast 'magic missile' > fido", what's it do from there? "cast" would be the first step; is that > done inside of comm.c? When it knows "cast" is the command, where does it > send the command next? > Am I making any sense? An excellent resource is the CircleMUD code cross-reference. It can be found on the CircleMUD home page, http://www.circlemud.org, click on "THe CircleMUD Documentation Project", then choose "Information for coders". If you want to understand the "flow" of the code, this is a great place to get started. Jeremy
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