Greetings, I am trying to get a random string to echo to a certain room via a special procedure for that room. Here is a shorter version of what I have: SPECIAL(sewer_room) { switch(number(1,18)) { case 1: act("The squeaking of rats can be heard echoing through the sewers.", TRUE, ch, 0, 0, TO_ROOM); return TRUE; case 2: act("The sound of dripping water reaches you from the somewhere in the" " distance.", TRUE, ch, 0, 0, TO_ROOM); return TRUE; case 3: act("Something brushes by your leg under the surface of the water.", TRUE, ch, 0, 0, TO_ROOM); return TRUE; } return FALSE; } This method works great for mobs, but not for rooms. :( This snippet of code will compile and won't crash the mud, but it just won't do anything, and I've sat in the room for a good 10 minutes waiting for SOMETHING to happen. :) I didn't think that it would work, but it was all that I could think of. Perhaps, if I went to bed and came back to it, I'd think of a different way of doing it. :) Anyway, here's my first post to the list, and I hope that someone out there can help me out. Thanks. John Evans mailto: evansj@texas.net http://www.texas.net/~evansj [RPGs, SCA, MUDs and Search Engines] slanted.elfwerks.com:2020 [Slanted Reality (Look for Beosig)] +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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