>Ok, I'm sure this has been answered long agon and many times, but, what >needs to be changed to crank the available levels up to 100? > >Keith > >Keeder@thegrotto.com I'll take a stab at this one.. having done exactly that about a year ago. 1) A complete rethinking of the game balance. 2) The following struct needs to be expanded: const int thaco[NUM_CLASSES][LVL_IMPL + 1] 3) The player titles (I removed it.. don't remember the name) struct needs to be updated. -- The annoying routine that changes your title whenever you level -:) 4) the LVL_IMPL and LVL_IMMORT, etc.. need updated. 5) I think the backstab table needs updated (but, again I don't have that anymore.. so I'm not sure exactly what it contained level wise.) I used the compile/run/crash method to determine what needed to be changed. -- I was new at Circle.. what can I say :-) Just back the mud dir up and make those changes. I'd bet you can figure out any other glitches that come up. --Mallory +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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