Hi...
I have added the "gohome" and the "takehome" commands {Thank you "Finality
@ Mudservices". But I get some errors when I try and compile the givehome
command one could you repost the code?
Thanks,
Adam
_____________________________________
/ \
| IMP of The Savage Lands |
| wiseguy@savage.mudservices.com |
| |
\_______________________________________/
Sticks and Stones will break your bones, but words
shall kick your ass!
----------
> From: Admin <admin@mudservices.com>
> To: CircleMUD Mailing List <circle@cspo.queensu.ca>
> Subject: [CODE] gohome
> Date: Wednesday, January 29, 1997 3:07 AM
>
> Hey all,
>
> Here are three commands that I wrote pertaining to player houses. I
hope
> you all enjoy them!
>
>
> This is a long message (you know three functions are kinda big) so if you
> don't want it, then don't look at it! :)
>
> And if ya want, Alex, you can put this on the snippet site.
>
> ACMD(do_gohome)
> {
>
> if (GET_GOHOME(ch) == 0)
> {
> send_to_char("You don't have a gohome!\r\n", ch);
> return;
> }
>
> if (real_room(GET_GOHOME(ch)) < 0)
> {
> sprintf(buf, "Invalid Gohome, Room %d does not exist.\r\n",
> GET_GOHOME(ch));
> send_to_char(buf, ch);
> return;
> }
>
> sprintf(buf, "%s fades into nothingness and is gone.\r\n",
> GET_NAME(ch));
> send_to_room(buf, ch->in_room);
> char_from_room(ch);
> char_to_room(ch, real_room(GET_GOHOME(ch)));
> sprintf(buf, "%s appears in a flash of blinding light!\r\n",
> GET_NAME(ch));
> send_to_room(buf, ch->in_room);
> look_at_room(ch, 0);
>
> }
>
> ACMD(do_givehome)
> {
> struct char_data *vict;
> int home;
>
> half_chop(argument, arg, buf);
>
> if (!*arg || !*buf || !isdigit(*buf))
> {
> send_to_char("Usage: givehome <player> <location>\r\n", ch);
> return;
> }
>
> if (!(vict = get_char_vis(ch, arg)))
> {
> send_to_char(NOPERSON, ch);
> return;
> }
>
> if (GET_GOHOME(vict) != 0)
> {
> send_to_char("Character already has a gohome, remove the old one
> first!\r\n$
> return;
> }
>
> home = atoi(buf);
>
> if (real_room(home) < 0)
> {
> send_to_char("Room does not exist.\r\n", ch);
> return;
> }
>
> GET_GOHOME(vict) = home;
> GET_LOADROOM(vict) = home;
> sprintf(buf1, "You make %s a gohome!\r\n", GET_NAME(vict));
> send_to_char(buf1, ch);
> sprintf(buf1, "%s makes you a gohome!\r\n", GET_NAME(ch));
> send_to_char(buf1, vict);
> }
>
>
>
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> ** FINALITY **
> The Last Great Adventure finality.mudservices.com 4444
> "Judge not, lest ye be judged."
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Rasdan: rasdan@necromium.com Magus: magus560@aol.com
>
>
> +-----------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
> +-----------------------------------------------------------+
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