It looks like GO_HOME is a macro pointing to a variable stored on the character. You could probably rename one of the spares and define the macro to point to it. Just a guess though, as I didn't write.. and haven't used the code. --Mallory At [Wed, 29 Jan 1997 04:35:59 -0500] "Adam" <us001725@mindspring.com> wrote: > Hi... > I added your ACMD(do_gohome) to my file act.other.c, and then i added it > the proper stuff to interpreter.c, it gave me undefined reference to > GET_GOHOME > > What is wrong??? am I adding it wrong? > > Thanks, > > Adam > > > _____________________________________ > / \ > | IMP of The Savage Lands | > | wiseguy@savage.mudservices.com | > | | > \_______________________________________/ > > Sticks and Stones will break your bones, but words > shall kick your ass! > > ---------- > > From: Admin <admin@mudservices.com> > > To: CircleMUD Mailing List <circle@cspo.queensu.ca> > > Subject: [CODE] gohome > > Date: Wednesday, January 29, 1997 3:09 AM > > > > DOH!, sorry about the repeated message, I accidentally sent the other one > > :P > > > > Here's the last command. > > > > The way I use them is givehome is a LVL_GOD command, takehome is a > > LVL_GRGOD command and gohome is a any level command. > > > > I hope you enjoy them, and don't forget to put them in interpreter.c as > > well! > > > > ACMD(do_takehome) > > { > > struct char_data *vict; > > > > skip_spaces(&argument); > > > > if (!*argument) > > { > > send_to_char("Usage: takehome <player>\r\n", ch); > > return; > > } > > > > if (!(vict = get_char_vis(ch, argument))) > > { > > send_to_char(NOPERSON, ch); > > return; > > } > > > > if (GET_GOHOME(vict) == 0) > > { > > sprintf(buf, "%s does not even have a gohome!\r\n", GET_NAME(vict)); > > send_to_char(buf, ch); > > return; > > } > > > > GET_GOHOME(vict) = 0; > > sprintf(buf, "%s removes your gohome!\r\n", GET_NAME(ch)); > > send_to_char(buf, vict); > > sprintf(buf, "You remove %s gohome!\r\n", GET_NAME(vict)); > > send_to_char(buf, ch); > > } > > > > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > > ** FINALITY ** > > The Last Great Adventure finality.mudservices.com 4444 > > "Judge not, lest ye be judged." > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > > Rasdan: rasdan@necromium.com Magus: magus560@aol.com > > > > +-----------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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