>What I was planning on doing was to add a pointer to the mob in the zone >reset command structure (don't remember the name). Then, if an eq roll >fails, you save a placeholder to the mob it was supposed to load to. Then >next zone reset, if the mob is still alive and the roll succeeds, it gets >equipped. > >Sorry if this is incoherent. I'm a bit sleepy. > >Anybody have a better idea? Wouldn't it be easier to add a "max per mob" entry to the load commands and remove the if? 1 equipped sword, 2 equipped necklaces, etc... add a load gold command and unkilled mobs could grow rich over time, up to a max... Ron +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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