On Thu, 30 Jan 1997, Ron Cole wrote: > >What I was planning on doing was to add a pointer to the mob in the zone > >reset command structure (don't remember the name). Then, if an eq roll > >fails, you save a placeholder to the mob it was supposed to load to. Then > >next zone reset, if the mob is still alive and the roll succeeds, it gets > >equipped. > > > >Sorry if this is incoherent. I'm a bit sleepy. > > > >Anybody have a better idea? > > Wouldn't it be easier to add a "max per mob" entry to the load commands and > remove the if? 1 equipped sword, 2 equipped necklaces, etc... add a load gold > command and unkilled mobs could grow rich over time, up to a max... You can't remove the if flag. If the mob loads and the eq doesn't, trying to load the eq next reset will result in a SYSERR because there's no pointer to the mob, which is why I said there should be a pointer to the mob. I'm not sure how to explain this better, but trust me that it's necessary to add a pointer to the mob if you want live mobs to be loaded with any more eq later on. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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