On Tue, 4 Feb 1997, Ryan Linn wrote: > What I did was just added a WAIT_STATE in the backstab so that they > couldn't execute any more commands for a certain amount of time after > they backstabed. PULSE_VIOLENCE is one round, so you can multiply that > by whatever you want in order to cause the person to "lag" for how ever > many rounds you want. > Ryan Linn > Command lag would not prevent a backstab flee loop, since the player leaves combat, waits, and steps back in. But that will at least slow them down (not by much.) _--~~^^~~`-., ,--~~~^'~-__ /~ :. ,-~~-_ _--~ ^`, _-~ _-'~~^`, `. /~ .'----`--,' _,-~~~~~~~------~---,' ,'--------`------`--------------|` / - - - / ,-'<- - - -> Justice,~ ,`Justinian <- - - -> - - - - - - ( ( ----.--,' ,~------------------~ .:~------------,-------_-------------|, \ `\__./ Kwon ~_ ,: The ." .` \_ J. '--..-~` Bringer___ ,-~ .: Ekstrom _,-')Of` _,-` (_ Truth _,--~` '-,)__-` +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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