On Wed, 5 Feb 1997, Brian Williams - Nashak wrote: > I was thinking of a skill called unarmed damage for monks, this skill > would make it so say.. every 5 levels they get a new damage amount out > of an array. I.e. > > Any clues on how I would go about this, and how to get their spot from > the array? How about making it "hand-to-hand combat" instead of "unarmed damage" and having it *add* in damage from the array. The array could be indexed as such (psuedo-code): if (no_weapon && skill_roll_check) dam += HandDamBonus[GET_LEVEL(ch)/5]; Note that 0-4 would be the first few levels, 5-9 the next, 10-14 after that, 15-19, 20-24, 25-29, and finally 30-34 (provided I'm thinking correctly). The array would only need 7 enteries and the damage bonus would change every 5 levels. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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