Re: Unarmed Damage

From: Daniel Koepke (dkoepke@california.com)
Date: 02/05/97


On Wed, 5 Feb 1997, Brian Williams - Nashak wrote:

> I was thinking of a skill called unarmed damage for monks, this skill
> would make it so say.. every 5 levels they get a new damage amount out
> of an array. I.e.
> 
> Any clues on how I would go about this, and how to get their spot from
> the array?

How about making it "hand-to-hand combat" instead of "unarmed damage"
and having it *add* in damage from the array.  The array could be
indexed as such (psuedo-code):

  if (no_weapon && skill_roll_check)
    dam += HandDamBonus[GET_LEVEL(ch)/5];

Note that 0-4 would be the first few levels, 5-9 the next, 10-14 after
that, 15-19, 20-24, 25-29, and finally 30-34 (provided I'm thinking
correctly).  The array would only need 7 enteries and the damage bonus
would change every 5 levels.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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