Here I am sitting attempting my first solo modification of the circle code. I have put in a few snippets before this, but let`s face it, anybody who can read can do this. So I decided I needed to add a couple of new clasess and change a couple of the original four. I changed 2 of the original no prob, even managed to put in 2 new ones, all worked fine except on thing. Although I have the bitvectors !GERN and !RUNECASTER showing in OEDIT under OasisOLC, when I set these bits they are ignored. A test char of the class Gern can still wield a !GERN weapon. Anybody wanna point me in the right direction? Thanks in advance.. Mac. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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