On Mon, 17 Feb 1997, Daniel Koepke wrote: > On Mon, 17 Feb 1997, Brian Williams - Nashak wrote: > > > I was wondering if anyone had any ideas on how to go about weapon > > proficiencies.. like classify weapons in a certain class > > i.e. slashing be 1h slashing > > crush/bludgeon be 1h bludgeon > > pierce 1h piercing > > rest 1h misc > > and then depending on what klind of weapon yer wielding.. > > you get like proficiency/10 extra damage.. > > i.e. 100% 1h slashing with a sword, would do 10 extra > > Easy enough (for me anyway). Add them like normal skills (eg., the > defines, spello, etc.), use one of the unused values on a weapon to > hold which skill the weapon depends upon, if 0 then provide no > bonuses, if non-zero then: > > dam += GET_SKILL(ch, GET_OBJ_VAL(weap, 3))/10; Okay.. what is weapons use all the values, smart guy? :P > > > -- > Daniel Koepke > dkoepke@california.com > Forgive me father, for I am sin. > > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > | Or send 'info circle' to majordomo@cspo.queensu.ca | > +-----------------------------------------------------------+ > /---------\ /--------/ / /XXXXXXX\ \ / ////// / / ///XXXXX\\\ \ / ////// / / /////XXX\\\\\ \/ ////// / -=-=-=-=-=-=-=- / ////// \\\\\\\ ////// / Brian Williams / ////// /\ \\\\\XXX///// / bmw@efn.org / ////// / \ \\\XXXXX/// / / ////// / \ \XXXXXXX/ / /\ /_ |_| /\ |/ /--------/ \---------/ /--\ / | | /--\ |\ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST