On Mon, 17 Feb 1997, Brian Williams - Nashak wrote: > > Easy enough (for me anyway). Add them like normal skills (eg., the > > defines, spello, etc.), use one of the unused values on a weapon to > > hold which skill the weapon depends upon, if 0 then provide no > > bonuses, if non-zero then: > > > > dam += GET_SKILL(ch, GET_OBJ_VAL(weap, 3))/10; > Okay.. what is weapons use all the values, smart guy? :P Value0 in stock Circle is unused for weapons. It's not my fault if you've used them all. Add more values. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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