Re: weapon profs

From: Daniel Koepke (dkoepke@california.com)
Date: 02/17/97


On Mon, 17 Feb 1997, Brian Williams - Nashak wrote:

> > Easy enough (for me anyway). Add them like normal skills (eg., the
> > defines, spello, etc.), use one of the unused values on a weapon to
> > hold which skill the weapon depends upon, if 0 then provide no
> > bonuses, if non-zero then:
> > 
> >   dam += GET_SKILL(ch, GET_OBJ_VAL(weap, 3))/10;
> Okay.. what is weapons use all the values, smart guy? :P

Value0 in stock Circle is unused for weapons. It's not my fault if
you've used them all. Add more values.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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