It is...but if you are on 3.0, v0 isnt used for anything, so you could store it there... On Mon, 17 Feb 1997, Walter Goodwin wrote: > > > > On Mon, 17 Feb 1997, Daniel Koepke wrote: > > > > > dam += GET_SKILL(ch, GET_OBJ_VAL(weap, 3))/10; > > Okay.. what is weapons use all the values, smart guy? :P > > Well, there IS the half a, erm, another way. I seem to remember > the 4'th value is used to hold the "type" of weapon (slashing, > vorpal, grep (??), Use those to decide which skill you want to > use. Orrrr, you could add a new value to the obj. structure, if you > have an olc, it's trivial to convert the object files over. > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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