On Thu, 20 Feb 1997 doobie@ibm.net wrote: > >Well, the short sweet and shocking explanation is the fact, that > >MAX_SKILLS is used somewhere in the pfile data that is saved, thus is you > >change the size of the spell/skill array, you will corrupt your > >playerfile. You can do four things: > Um.. If I follow this correctly, wouldnt a fifth option be to just change > MAX_SKILLS and dump the playerfile entirely? Not a very polite option, > but shouldn't it work too? Sure, but as I saw it the question was about how not to corrupt the existing pfiles :) Ofcourse it is an option to just purge all the pfiles, change the char_file_u to whatever new stuff is needed, and then let everyone make new chars from scratch... For a lot of muds this would not be the option to go with though.. ? Personally I think, after having done it a few times either deliberately or because there was no other solution (ex. moving over big/little endian with binary pfiles), that purging pfiles suck, there allways is another option, perhaps not as easy though *g* Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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