In <Pine.HPP.3.92.970220120927.16374A-100000@hp4.econ.cbs.dk>, on 02/20/97 at 12:22 PM, "Rasmus 'Con' Ronlev" <raro94ab@hp4.econ.cbs.dk> said: >> This is a question on my list to figure out, I am _GUESSING_ you can >> change the MAX_SKILLS (but it says not to change ???) in structs.h and >> then renumber your skills, npc skills, and top_spell_define AND weapon >> attack types. (I think thats it) >> Changing these in spells.h should do it. (just not sure about the >> DO*NOT*CHANGE warning in structs.h and dont know enough to figure out why >) >Well, the short sweet and shocking explanation is the fact, that >MAX_SKILLS is used somewhere in the pfile data that is saved, thus is you >change the size of the spell/skill array, you will corrupt your >playerfile. You can do four things: Um.. If I follow this correctly, wouldnt a fifth option be to just change MAX_SKILLS and dump the playerfile entirely? Not a very polite option, but shouldn't it work too? Buck -- Jason Buckler doobie@ibm.net buckfloyd@aol.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST