>Ok, here's a good discussion thread to start...has anyone changed the >way death works (something other then *BANG*, you're DEAD!) like >making the player into a "ghost" or adding some text flavor to make >death more interesting? Ideas, ne1? Let's see....this idea I had a while back, and still may implement. After a person dies, they die as usual, creating a corpse. If they don't retrieve the body by the time it 'decays' a grave daemon will come and take the corpse away, walking slowly, to a 'nearby portal' that it will create. This portal leads to an eternal funeral pyre, where no corpses can decay. Then, it would require an immortal to get the corpse, which would require that the player do some sort of a quest. Another idea I heard (Samedi's I believe) is that when you die, you become a spirit, and you have to 'pray' by your corpse to 're-enter' it, or something like that. One idea I was working on for vampires on my MUD is that when they die, they become gaseous form (all eq drops) and then they can only reform in a crypt, and at night. It would be similar to ghosts, except that you could see the player as a gaseous cloud. For a while, I had grave daemons implemented so that they take the corpse of pkilled players to avoid the chance of player looting. That was scrapped for a variety of reasons. If anyone can think up some good ideas for death, I would love to hear them too. I need a bit more flavour on my MUD. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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