On Sun, 23 Feb 1997, claywar wrote: > The point I was trying to get at is that the world should be more of a > genre than a theme. Themes in my mind try to direct the players too much, > and in a true RP environment, players should have their own goals, and go > about on their own quests in hopes of attaining these goals (note: > character goals, not player goals). Your genre is role-playing. In order to have role-playing, you need to give a player a role to play. If you have an unthemed world, then their is no role to take on. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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