> Oh, of course, that's why Midgaard, Rome, and a Chessboard where you > kill pawns are there...I don't think Circle's world was designed to > be for heavily-themed games to be running off of it. If so, then it's > a really poor example. Otherwise, it's great for a hack-n-slash mud. > The point I was trying to get at is that the world should be more of a genre than a theme. Themes in my mind try to direct the players too much, and in a true RP environment, players should have their own goals, and go about on their own quests in hopes of attaining these goals (note: character goals, not player goals). cw! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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