Hi all, I'm trying to implement some new skill-system. It goes like this: * Every skill has a level: 0 (unknown) to 10 (superb). It's the same as in the original CircleMUD. * When you practice a skill, you level in that skill. With this i have no problems, but I also want to add skills for using weapons : unarmed, dagger, sword, staff, mace, club, polearm, whip, axe and spear. The idea is that when a character's skill is 0. He doesn't know how to wield the weapon. When he has learned a type of weapon, he can wield it, but his Thac0 depends on the level of that skill. (Much like kick) Until now I only have used patches and snippets of others to modify my mud, so I'm new in the coding. What is the best way to handle this ? Or does anyone has such code on his mud that I can look at? Gunther +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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