On Mon, 24 Feb 1997, Gunther Fleerackers wrote: > With this i have no problems, but I also want to add skills for using > weapons : unarmed, dagger, sword, staff, mace, club, polearm, whip, axe > and spear. I believe I posted something on this a while ago. What you ought to do is make individual SKILL_xxx defines (in spells.h) for each type of weapon skill (1h shortsword, 1h longsword, flail, mace, etc.). Then assign that to your weapons in v0 (unused in stock CircleMud). After which you can use GET_SKILL(ch, GET_OBJ_VAL(ch, 0)) to figure out how practiced they are in that skill. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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