On Wed, 9 Jul 1997 angus@EDGIL.CCMAIL.COMPUSERVE.COM wrote: <snipping most of my original post, except for the beginning> > (It qualifies as a newbie question since although I'm sure it's somewhere > obvious, I can't find it. Also, it's my first question to the list, so be > gentle.) > > I'm working on setting up a MUD for my little brother, as well as practice > for my C skills, and was wondering: > I know you don't want to hear this but..... > <snip nifty ansi graphic> > > (read the F*&^|*& code) this stuff is spread far and wide throughout > the code, and from the sound of your question, you don't seem to > realize that this is still beta, and largely undocumented. Circle is > mostly for people who like the powertrip/found playing boring/love to > code. (ok, maybe these are just me.) the stats do effect about the > same stuff as in AD&D though. Actually, I do realize that it's beta. That's why I also downloaded the Circle 2 code for the docs and such, and they don't mention *anything* about the attributes. I also did look at the code, but as I mentioned, I'm new at this, and "struct" wouldn't come to mind as my first choice. Maybe after I'm a bit more experienced I'll know more. Meanwhile, I'd like to thank Count.Zero for a much more informative answer. -- Allen Gould - agould@gpu.srv.ualberta.ca Asst. Editor, Delirium Magazine - http://www.talkroom.com/~delirium/ In alt.starfleet.rpg - Lt. (j.g.) Phoenix, USS TRAFALGAR You can make it foolproof, but you can't make it damn-fool proof. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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