Michael B. Schlagenhauf wrote:
>
> Dunno if you guys can help with this or not. I'm a builder on a MUD
> (implementor on another) and that mud is having problems with burying
> items. What happens is that a user can dig anywhere and they'll turn up
> items that are buried in other zones that are still being written. I've
> looked thru the code (it's the snippet dig/bury code, I'm pretty sure) and
> I can't figure out what's happening with it. Any ideas? I'm completely
> out of 'em at this point... Thanks!
>
> (Sorry about the long sig, stupid terminal program won't let the arrow
> keys work!) Thanks again!
>
> --
Look for a line like this in do dig
obj = obj->next_content;
(forget what the original looked like)
change it from obj->next (or whatever) to obj->next_content
RS
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