At 08:41 AM 7/9/97 -0600, you wrote: >On Fri, 4 Jul 1997 goudy@granite.interwebb.com wrote: > >> Sup? well i just did that the other day actually, in animate_dead spell it >> has a section of defines for mobs >> #define MOB_ZOMBIE 101 >> The spell is already in and made all you have to do is put a spello in and >> the mob number 101 :) > >Two questions: > >I did see this, but for some reason I couldn't make it work... I may be >missing something, how did you implement it? > >I was also thinking on using a random zombie monster, just for variety >sake, could it be changed to this: > >#define MOB_ZOMBIE (range(5001, 5005) > >So as to choose a number from the range? Just wondering... > >LUck > >Eduo Sorry it took so long, but i put ANIMATE dead in as a summons spell, just cut and paste summon and change the name to animate dead at every spell_summon then define the mob<s> I think for the part of making it to be a mob, he made it mob = MOB_ZOMBIE in the actual spell, you can changte this to mob = number(5001, 5005); and that will make it a switchable mob. even if you put checks on the level of caste and level of deceased to check for their lvl? Malcor +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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