On Fri, 11 Jul 1997, Justin wrote: > Hi folks. > I was looking through the code greping for SECT_FLYING or whatever the > sect for in-air is. I was trying to find how characters were checked for > the ability to travel in those rooms so I could use it to write something > else. Anywho, all I found was the definition in structs.h. If that's the > only place it is, where does the code check for movement in/from flight > rooms? I've also grepped for 'SECT(' since I noticed that was a define > using sector_type. Can anyone help me out here? FLYING is still not used in Circle, is there for expansion purposes, but you could take a look at SWIMMING or UNDERWATER for ideas, if you came up with some code for falling objects (no public code in ftp site or snippets, as I recall) it could also be implemented. As far as I remember UNDERWATER is not used either (I am developing a cubical ocean right now, so I plan on using it, with a modified slower falling code, so if someone has any shareable falling code I'd appreciate it..:) Luck Eduo +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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