Re: where in the world...?

From: Eduo - Tempus Fugit Pseudo Admin (mud@SPARC.CIATEQ.CONACYT.MX)
Date: 07/11/97


On Fri, 11 Jul 1997, Justin wrote:

> Hi folks.
> I was looking through the code greping for SECT_FLYING or whatever the
> sect for in-air is.  I was trying to find how characters were checked for
> the ability to travel in those rooms so I could use it to write something
> else.  Anywho, all I found was the definition in structs.h.  If that's the
> only place it is, where does the code check for movement in/from flight
> rooms?  I've also grepped for 'SECT(' since I noticed that was a define
> using sector_type.  Can anyone help me out here?

FLYING is still not used in Circle, is there for expansion purposes, but
you could take a look at SWIMMING or UNDERWATER for ideas, if you came up
with some code for falling objects (no public code in ftp site or
snippets, as I recall) it could also be implemented.

As far as I remember UNDERWATER is not used either (I am developing a
cubical ocean right now, so I plan on using it, with a modified slower
falling code, so if someone has any shareable falling code I'd appreciate
it..:)

Luck

Eduo


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