Yohay Etsion wrote: > 3) How about Obuild ? Would you recommend using it ? > Does it have many bugs ? Is it easy to use and compile ? > I had to make the decision a while back, and at the time, there was many complaints about Oasis becuase of some crashes ... And nothing about Obuild (vertually nothing). So i thought, what is wrong with obuild?? Well .. simple. There isn't the pretty little menu's. That's it. Besides that, Obuild [IMHO] is the better OLC. I've modifed my obuild a fair bit, to coincide with my new modified .mob, .obj and .wld files, and things worked perfectly all the time. " But STILL there are no menu's", people cry! So, my builder made (in a few minutes) ZMUD BUTTONS which now act as menu's! SIMPLE! DONE! PRESTO! The best OLC around. So i recomend you use Obuild. It patches perfectly (but so does Oasis they all cry!), and has only ONE BUG which everyone knows about - You cannot modifed an object or mob that is currently exsists. The solution - just kill / purge the room with the exsisting _thing_ you want to modify. And DONE! NOTE : This is just my opinion. If you look back over the past threads in the last 12 months, you be amazed how many people ask questions about Oasis. I never read em cause i'm not interested, but by mistake i have clicked on them and quickly glanced at them, and lots seem to be crashing questions, free this? gdb that? etc. Waste of time for me. NOTE #2 : Oasis DOES support OLC editing for MobProgs (i think). Obuild doesn't. Then again, who would use mob_progs in their right mind anyway? I heard it sucks bigtime (code wise). Is LUA the same thing (a type of mobprogs?) How much better is that? Jussy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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