Hello: Patrick's answer was exactly correct. change that one line of code to: if (IS_SET_AR(player.char_specials_saved.act,PLR_DELETED)) Nice guesswork Patrick :) - Mike Patrick J. Dughi wrote: > > > The exact error I am getting > > > > util/delobjs.c:82: invalid operands to binary & > > > > appelae@rainier.chem.plu.edu > > If you realize how bitvectors work.... you're realize that what I > said in my earlier post is true.. not that i'm by any mean an expert.. > but .. let me see here... > > 128 bitvectors are really just an array of 4 32 bitvectors. > & or | operate on a "normal" bitvector... > & - bitvector put in vector. > | - exclude from vector. > > Now, i'm sure that you'll probably ahve to make a differnt type of > access.. like.. specify the array that you're chosing the bitvector from. > I'm not sure exactly how to do this...like I said, i never actually used > the 128 bitvector code.. you'll have to read the code for your self. > > PjD > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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