On Wednesday, July 16, 1997 12:40 PM, angus@EDGIL.CCMAIL.COMPUSERVE.COM [SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM] wrote: > quote -> > Yes you do want protective spells shot at the enemy. Imagine a 1d1 cursed > sword that casts heal on your opponent. :) > <- quote > > > watch out for this stuff, HIGH level players, and exp per hit. can > you imagine a HIGH AC/DEX player with dodger/parry, going after a > 50-100hp mob with this item. that mob won't be able to die or kill > the player, while the player goes to lunch and racks up the exp... > seen it happen... scary. Simple solution to that problem. Award exp only to those in the group that killed the mob. Never award exp until the mob is dead. Also don't award exp to those in the group that aren't in teh room. Also check damage levels, so a newbie can't kill a high level mob with one hit after it being knocked almost dead by a high leveler. --Mallory "Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant.'" --Murphy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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