> Hey all > Im using that really kool prompt string code (the one with all the %m's etc) > And i was wondering if anyone had attempted to put like a %t in the prompt > for how many more seconds till a tick passes. Just a thought > Any flames? (Im sure SOMEONE can find something bad about it....) > -Nathan > If you're going to do something like this, I recomend you simply have a toggle-able echo that goes off 5 seconds before the tick.. like if a player has "PLR_TICK" set, the mud sends him a message "<TICK-TOCK>", right before it does it. If you really want to put the "time to tick" in the prompt, just duplicate other prompt code (with an individual identifier.. like "t" or whatever), and have it simply check the remaining time. That should take about 10 minutes. Personal Opinon. I personally think it would be kinda stupid to have the info in the prompt. You only need it right before the tick goes off, and it decreases role-playability. I remember one mud in which everyone used tintin and it was not uncommon to see people run around willy-nilly, sleep for exactly .2 seconds, get up and continue speedwalking where ever they were going... made the mud more of a "Hey - i've got better triggers than you!" than anything else... It gives advantages to players at the cost of realism. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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