On Sat, 19 Jul 1997, Patrick J. Dughi wrote: > > Hey all > > Im using that really kool prompt string code (the one with all the %m's etc) > > And i was wondering if anyone had attempted to put like a %t in the prompt > > for how many more seconds till a tick passes. Just a thought > > Any flames? (Im sure SOMEONE can find something bad about it....) > > -Nathan > > Personal Opinon. > I personally think it would be kinda stupid to have the info in > the prompt. You only need it right before the tick goes off, and it > decreases role-playability. I remember one mud in which everyone used > tintin and it was not uncommon to see people run around willy-nilly, sleep > for exactly .2 seconds, get up and continue speedwalking where ever they > were going... made the mud more of a "Hey - i've got better triggers than > you!" than anything else... > What I did was completely redo the regen functions and make each character regenerate slightly every 5 real life seconds. That way the problem described in the paragraph above isn't a problem anymore, because regeneration takes place in small increments, not big jumps. Rasdan =--=--=--=--=--=--=--=--=--=--= I have done so much, with so little, James C. Thomas Jr. for so long, Rasdan That I can do anything Head Coder of Finality! with nothing. =--=--=--=--=--=--=--=--=--=--= Finality is based upon CircleMUD 3.0, check us out: finality.mudservices.com 5555 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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