On Sat, 19 Jul 1997 mcp@DRAPER.NET wrote: > I ran out of MOB_FLAGS and added MOB2_FLAGS, my problem is how do I get > the new bit into the #.mob files, besides editting every one. > -- > Just code it so that parse_simple_mob can load the mob either the old way or the new way, kind of like this: if ((sscanf(file, "%s %s"), flags, flags2) == 2) { mob_flags = asciiconv(flags); mob2_flags = asciiconv(flags2); } else if ((sscanf(file, "%s", flags) == 1) { mob_flags = asciiconv(flags); mob2_flags = 0; } else { log("Error in parse_simple_mob, mobflag assigns."); exit (1); } This is really pseudo-code, don't attempt to copy it in because it won't work :), I just wanted to get the idea across :) Rasdan =--=--=--=--=--=--=--=--=--=--= I have done so much, with so little, James C. Thomas Jr. for so long, Rasdan That I can do anything Head Coder of Finality! with nothing. =--=--=--=--=--=--=--=--=--=--= Finality is based upon CircleMUD 3.0, check us out: finality.mudservices.com 5555 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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