On Mon, 21 Jul 1997, Gary Barnett wrote: > Why use a file to handle the player indexes? Seems better to just read > the pfiles on bootup and then add new players to the index when they > are created. Solves the entire problem. Though, as I don't use the patch > for ascii pfiles, I can't speak to dependencies that would break... Reading an index is a lot quicker than opening several thousand pfiles. I can't imagine how adding races could cause trouble with the index, unless they're somehow bypassing the save_player_index function. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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