On Tuesday, July 22, 1997 6:08 PM, Sammy [SMTP:samedi@DHC.NET] wrote: > On Mon, 21 Jul 1997, Gary Barnett wrote: > > > Why use a file to handle the player indexes? Seems better to just read > > the pfiles on bootup and then add new players to the index when they > > are created. Solves the entire problem. Though, as I don't use the patch > > for ascii pfiles, I can't speak to dependencies that would break... > > Reading an index is a lot quicker than opening several thousand pfiles. > Well.. That's why I designed my system to store the idnum as the file extension.. just look through the directory to get your player names and the associated idnum. Don't have to actually open each file. Has the benefit of allowing old player files to be deleted by merely deleting the player file from the disk, and marking the entry in the player file table as invalid. You can also delete player files outside the game during a regular maintenance period and then just reboot after the ftp prog has finished deleting your selections :-) my $0.02 ... --Mallory "Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant.'" --Murphy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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